@startuml
sprite $chess_bishop [48x48/16] {
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0000000000000001FFFFFFFFFFFFFFFF2000000000000000
0000000000000001FFFFFFFFFFFFFFFF2000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
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0000000000003FFFFFFFFFFFFFFFFFFFFFF5000000000000
000000000003FFFFFFFFFFFFFFFFFFFFFFFF500000000000
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00000000006FFFFFFFFFFFFFFFFFFFFFFFFFF80000000000
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000000000003777777777777777777777777300000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_CHESS_BISHOP(_alias) ENTITY(rectangle,black,chess_bishop,_alias,FA6 CHESS_BISHOP)
!define FA6_CHESS_BISHOP(_alias, _label) ENTITY(rectangle,black,chess_bishop,_label, _alias,FA6 CHESS_BISHOP)
!define FA6_CHESS_BISHOP(_alias, _label, _shape) ENTITY(_shape,black,chess_bishop,_label, _alias,FA6 CHESS_BISHOP)
!define FA6_CHESS_BISHOP(_alias, _label, _shape, _color) ENTITY(_shape,_color,chess_bishop,_label, _alias,FA6 CHESS_BISHOP)
skinparam folderBackgroundColor<<FA6 CHESS_BISHOP>> White
@enduml